I agree with Errhile.. TAGs are awesome, but not necessary.
Next to that, you really need to learn to use a TAG, especially PanO TAGs. They're pricey and tough, but like Errhile said they can be killed with a lucky dice roll before they do anything. You need to learn to cope with such a set back. Don't make it yourself too hard from the start!
Start slow. Again, this isn't WM/H, the big units aren't a necessity. The units in your list are cool, but do not really make up a list (most are expensive heavy infantry models). For example, try to fit them in a 300 point list, and still reach the 10 orders minimum. It will be hard.
Keep in mind that in Infinity need to focus on counters of tricks, or invest in tricks for your own army.
Couple of examples:
A Hexa and a Croc Man with their Thermo-Optic Camouflage (trick), or a Nisse and Bagh Mari with their visors to counter camouflage in your opponent's armies (counter).
An Akalis with its aerial deployment (trick), and a Fusilier hacker that can throw a wrench in your opponents aerial deployments. (counter).
That same Fusilier hacker can support your Bulleteer Remotes with software upgrades (trick), giving them the ability to shoot better, or protect your heavy infantry with programs so your ORC trooper will be protected from a hack early in the game.
Nothing in Infinity is one-dimensional, and you can adapt your strategy to the situation on the table.
My advice for PanO: focus a list on two or so cannons (Swiss Guard + Aquila for example) and fill it up with units that can counter some of your opponents tricks. Remotes are excellent with their toolbox of abilities, as is the Nisse for countering camouflage. For some extra surprise, you can bring an Akalis or a Hexa. Bring some Fusiliers to provide this force some back-up/orders/decent AROs.
Also, another thing I'd like to advise to you: don't make your early games to complex. 300 points each side and go both for 10 units per side. Drop 3 little objectives in the midline (25mm bases for example). You need to make a WIP roll in base2base contact with the objective. Pass it, and it's yours. Your opponent can steal them away from you. At the end of the game, every objective you control is 1 VP. Go for three rounds and just learn basic stuff, learn.
Little edit: Leave the Spec-Ops for now. It uses complex rules which demand you to at least understand the basics of the game. Also, only really usable in the Campaign Format.