I build my demo forces around the following.
100 points no special rules that might confuse a new player or give a distinct advantage.
Haqqislam | 6 models________________________________________________________ Ghulam
Lieutenant (13|0)
Naffatun
LFT (10|0)
Djanbazan
HMG (36|1.5)
Naffatun
HFT (12|0)
Naffatun
HFT (12|0)
Ghulam
Doctor (17|0)
________________________________________________________100/100 points | 1.5/2 swcopen with Aleph Toolbox
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direct linkThen 150 points which includes something special and unique to that force but might be a little confusing.
Haqqislam | 7 models________________________________________________________ Lasiq
Sniper (29|1.5)
Ghulam
Lieutenant (13|0)
Ghulam
Rifle (13|0)
Ghulam
Doctor (17|0)
Khawarij
Rifle (27|0)
Fiday
BS (34|0)
Bashi Bazouk
Rifle (17|0)
________________________________________________________150/150 points | 1.5/3 swcopen with Aleph Toolbox
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direct linkThese lists are built around models I own not boxsets but the concept is sound.
Another safe way of doing it is to go 3 LI and 1 HI regardless of points.
Just remember like any introduction game you're looking to show the uniqueness of the game and not overwhelm the player with all of the BS that comes along with the game. Camouflage, TO hidden deployment things like the bloody Cutter/Sphinx that if you bring early into your games people just say its Cheese and Overpowered and broken leave all of that out. Its all about teaching the unique and fun core mechanics, range bands, ARO's and the fact that cover is a living thing not something that just sits between people.