Dire Foes Missions
Posted: December 6th, 2013, 8:51 pm
So... how are they? Worth the price of admission, in your opinions?
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Hero of Man wrote:Well, my first issue was the price, but since Minimarket discount cuts it to $10s a fig, they're back on my radar. The MSRP was way too much for me originally, so the quality of the rules was a clencher on how high Dire Foes was on my radar.
Steam-Age Dandy wrote:Frankly - I find the "Fleeting Alliance" mission to be one of the best and most tactical missions I have seen so far in all of Infinity. I own that one and "Dark Mist" which is also a good, solid mission with a twist (max LoF of 24" ) . The minis are awesome (even though Isobel McGregor concists of 9 or so parts O.O ) and so are the missions. I believe value for money wise they really work well.
Levitas wrote:
I'm going to play Fleeting Alliance this coming weekend, any sneaky tips?
Steam-Age Dandy wrote:Levitas wrote:
I'm going to play Fleeting Alliance this coming weekend, any sneaky tips?
One. It seems obvious to me, but some of oru players did not realise this: Your specialist is untouchable by the enemy before he/she enters the access code into teh console. Means before doing so you can go kill stuff if they left anything out in the open and they cannot kill you lest the game ends. Nasty. Just remember that the opponent can do that too
Also : It is worth blocking off access to the elevators and hopping in at the last moment, especialyl if you go second. If you go first you can do that too but you'd bette rmine the area around them and/or cove rit with TR REMs. That way you do not suffer from order stravation, which can otherwise happen easily.
have fun! And let us know wetehr you enjoyed the mission