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Szczecin, Poland - Fenix battlegroup topic

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950 posts • Page 13 of 32 • 1 ... 10, 11, 12, 13, 14, 15, 16 ... 32

Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 8th, 2015, 5:20 pm

Pierzasty wrote:
I am legion. XD


I happen to know a specialist on banishing demons, you know. He certainly could do something to help you.
And no, he doesn't limit himself to the Roman formula.

:P
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Stavrogin » January 8th, 2015, 5:26 pm

@ Stiopa: I'm interested in Joanna d'Arc (no 2.0)
If price will be up to 20zł I'm in :)
Non nobis Domine, non nobis, sed nomini Tuo da gloriam!
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Re: Szczecin, Poland - Fenix battlegroup topic

by Stiopa » January 8th, 2015, 5:42 pm

I'm after Croc sniper and Kamau hacker, let's observe the offers ;)
I'm not saying there should be a capital punishment for stupidity, but shouldn't we just take the warning labels off everything and let the problem deal with itself?
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Re: Szczecin, Poland - Fenix battlegroup topic

by ewok40k » January 8th, 2015, 5:49 pm

Errhile, Stiopa:
-saturday 13.00, 300 pts N3 x YAMS?
-apart from Spoils no other activity on 10th to get in the way
-I have no qualms about accepting a useful idea merely because it wasn't my own.
-I Want Them Alive if possible. If not? if not, I'll understand.
-Infiltrators have access to the main ship's computer. Shut it down.
quotes from:Grand Admiral Thrawn
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Re: Szczecin, Poland - Fenix battlegroup topic

by Stiopa » January 8th, 2015, 6:33 pm

Count me in
I'm not saying there should be a capital punishment for stupidity, but shouldn't we just take the warning labels off everything and let the problem deal with itself?
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Re: Szczecin, Poland - Fenix battlegroup topic

by Szorstki Fred » January 8th, 2015, 7:44 pm

Stiopa wrote:
Pierzasty wrote:
Errhile wrote:Someone's selling a nice choice of PanO models on Allegro if you're interested, guys.

Please turn off your notifications, you're hurting my business :v:


Needs of the many outweight the needs of the few :P

Somebody interested in some of those models? We could make one order.

Dibs on remotes, Machinist & Croc Sniper :D
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 8th, 2015, 8:18 pm

Well, seems I get no opponent on Saturday, then.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Pierzasty » January 8th, 2015, 8:54 pm

Errhile wrote:I happen to know a specialist on banishing demons, you know. He certainly could do something to help you.
And no, he doesn't limit himself to the Roman formula.

Which one? Also, what's the Roman formula?

Szorstki Fred wrote:Dibs on remotes, Machinist & Croc Sniper :D

You misspelled bids. :cool:
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Re: Szczecin, Poland - Fenix battlegroup topic

by Szorstki Fred » January 8th, 2015, 9:11 pm

Pierzasty wrote:You misspelled bids. :cool:

Image
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 8th, 2015, 9:16 pm

Pierzasty wrote:And no, he doesn't limit himself to the Roman formula.

Which one? Also, what's the Roman formula?
[/quote]

Not Jakub Wędrowycz, if that's what you're asking.
And I thought you'll at least know the Roman Catholic Church exorcism formula, really.
Well. Disce, puer, Latine. :P
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Pierzasty » January 8th, 2015, 9:45 pm

Errhile wrote:And I thought you'll at least know the Roman Catholic Church exorcism formula, really.

Why? Not my religion, doesn't seem to work :v: As for exorcists, I was genuinely curious if anyone good appeared during the last few years.

Szorstki Fred wrote:

Why not both? Because come on, cheap pano :lol:
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Re: Szczecin, Poland - Fenix battlegroup topic

by Radek » January 8th, 2015, 11:15 pm

Errhile wrote:Well, seems I get no opponent on Saturday, then.



Well if you are willing to play at 11:00 then you can count me in, any RoE you like. Only thing i would like to finish around 13 for spoils :)
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 9th, 2015, 5:52 am

11:00 is fine with me :)

Let's go N3 at 200pts YAMS, shall we?
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Radek » January 9th, 2015, 11:36 am

affirmative
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Re: Szczecin, Poland - Fenix battlegroup topic

by Stavrogin » January 9th, 2015, 5:01 pm

Ok than I'll try to be earlier to watch your game, maybe I would manage to learn some nasty Japanese tricks from Radek:D
Non nobis Domine, non nobis, sed nomini Tuo da gloriam!
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Re: Szczecin, Poland - Fenix battlegroup topic

by Radek » January 9th, 2015, 5:11 pm

Stavrogin wrote:Ok than I'll try to be earlier to watch your game, maybe I would manage to learn some nasty Japanese tricks from Radek:D



Well then i will have to disappoint you, nasty Jap tricks are cheap keisotsu, crazy motorbiker boys and awesome Yojimbo!

sadly those models are not in N3 so besides Ninja and Musashi there wont be much Jap.
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 11th, 2015, 12:32 pm

I wonder how cheap Keisotsu will be in N3. Most LI are getting Cubes, and a Cube is no longer the liability it was in 2ed. Also, Keisotsu's trademark Courage is more effective in N3 than it was in 2ed (not only automatically pass Guts Rolls, but also remain Combative in a Retreat situation).

On a different topic - Fred brought up yesterday that the buildings - as we use them - are far too accessible. We've briefly discussed a handful of house-rule solutions to that, but I think it would be advisable to give them a full review here. So, what we have:

    LoS thorough windows can be drawn only to (and by!) the models who are in base-to-base contact with the window / door, or

    Windows (and doors) are considered closed (and one cannot draw LoS or move thorugh them) untill a Short Skill Activate is spent to open them (unless specifically said so before the game, no window or door requires any kind of roll to open), or

    Windows need to be broken - all winodws and doors must be destroyed (with Anti-Material - capable weapon) to allow passage.

Personally, I'd consider a mixed approach from options 1 & 2 - you need to open doors or windows to pass thorough them, but LoF can be drawn thorough a closed window if one is in base constact with them.
Open windows and doors would allow unrestricted LoF inside and outside.
Open windows and doors would not close on their own (another Activate order would be needed to close them).
Yes, you need to open doors to draw LoF thorough them, even if you are in base contact with them (reasoning: windows are almost universally transparent, doors not so universally. Unless we want to agree which door is made transparent and which is opaque every time we play, I suggest to assume all doors are opaque unless specified otherwise).

Please note that closed window would allow to draw LoS only to the model in contact with the window - but templates aimed at this model could affect other models inside / outside just as well (I throw a grenade at the guy standing at the window, because he's the only one I see. But I don't need LoF to his buddies inside of the room to catch them in the blast!).

We could use the Access markers to track the status of a door / window (yes, we would need a metric load of these, but I see no problem with that).
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Stiopa » January 11th, 2015, 2:51 pm

1+2 sounds nice, I'd only add a rule allowing HI & TAGs (or simply units with 13+ PH) to move through doors and especially windows freely. Unless seriously reinforced there's no chance they would slow a power-armored unit down. It's up for a debate, though, I won't push for this.
I'm not saying there should be a capital punishment for stupidity, but shouldn't we just take the warning labels off everything and let the problem deal with itself?
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 11th, 2015, 3:36 pm

While it might be realistic, I'd say it requires too much micromanagement ("do I have enough PH to ignore the door, or not...?"). Besides, things like security gates / security windows are likely to be made strong enough to hold even high-PH combatants on the other side...
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Radek » January 11th, 2015, 5:02 pm

well for instance i am shocked, our buildings are special indeed but i personally think they are already very defensive, like its hard to get to order monkeys if they are deployed inside on 1rst floor.

Well 1+2 sounds reasonable but I think they need some heavy play test before taking them for granted.

Also i would like to hear Fred point of view what, why and how it is a issue. Also best with examples, as for now i have not enough information regarding subject.
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Re: Szczecin, Poland - Fenix battlegroup topic

by ewok40k » January 11th, 2015, 10:20 pm

I am not sure...
While open/close status of doors seems reasonable enough, how long there would be any window left intact in the war zone? unless something much more resistant replaces glass in the future entirely, I dont see windows blocking LOS (though they might grant concealment cover)
Buildings already are quite formidable defensive points. They provide vanatge and cover while limiting points of entry.
Anyway I am willing to playtest whatever solution we will come up with next time I will be playing.
-I have no qualms about accepting a useful idea merely because it wasn't my own.
-I Want Them Alive if possible. If not? if not, I'll understand.
-Infiltrators have access to the main ship's computer. Shut it down.
quotes from:Grand Admiral Thrawn
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 12th, 2015, 6:01 am

Trust me - it does obscure what's going on inside. Give the fact some attention - if there is no light lit inside, how far you can be from a building to notice what's going on inside? Especially - not immediately close to the window itself?

Besides, we don't model window curtains just as we don't model the glass itself.

The rule is meant primarily to limit LoF thorough a building - unless you have your nose to a window, you aren't going to see what's going on the other side of the building, with some rooms and another window in the way...
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by ewok40k » January 12th, 2015, 6:05 am

point taken, especially with capability of weapons like MSR and HMG to bring VERY long shots thru buildings
-I have no qualms about accepting a useful idea merely because it wasn't my own.
-I Want Them Alive if possible. If not? if not, I'll understand.
-Infiltrators have access to the main ship's computer. Shut it down.
quotes from:Grand Admiral Thrawn
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Re: Szczecin, Poland - Fenix battlegroup topic

by ewok40k » January 13th, 2015, 8:44 pm

Stiopa, what ROE would suit you for saturay match?
13,00 time is ok?
-I have no qualms about accepting a useful idea merely because it wasn't my own.
-I Want Them Alive if possible. If not? if not, I'll understand.
-Infiltrators have access to the main ship's computer. Shut it down.
quotes from:Grand Admiral Thrawn
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Re: Szczecin, Poland - Fenix battlegroup topic

by Szorstki Fred » January 13th, 2015, 9:50 pm

Radek wrote:well for instance i am shocked, our buildings are special indeed but i personally think they are already very defensive, like its hard to get to order monkeys if they are deployed inside on 1rst floor.

My thoughts exactly... although we tend to interpret things differently.
I for one find having my (and opponent's) cheerleaders tucked safely on 2nd floor a bit boring.

p.s. These new buildings - no chance for rooftop AD landing no more :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 13th, 2015, 10:08 pm

But now you can climb the walls with no rolls required, and essentially run the ladders. And in most cases the ladders allow an instant access to the floor thorugh a window touching said ladder.

It is not a coincidence!

As for landing areas - I'll make a helipad especially for you. One day :)
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Pierzasty » January 13th, 2015, 10:28 pm

Any chance for some pics of the new buildings? :3:
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 13th, 2015, 10:32 pm

You mean, those I brought ot the game last Saturday?

Sure, help yourself!
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Szczecin, Poland - Fenix battlegroup topic

by Szorstki Fred » January 13th, 2015, 10:38 pm

Errhile wrote:But now you can climb the walls with no rolls required, and essentially run the ladders. And in most cases the ladders allow an instant access to the floor thorugh a window touching said ladder.

It is not a coincidence!

As for landing areas - I'll make a helipad especially for you. One day :)

Now, when you put it this way :D
But the helipad? I'll miss the landing six out of five times anyway.

@Pierzasty - when we get them painted, sure ;)
(they are the buildings from Err's articles on Data Sphere essentially)
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Re: Szczecin, Poland - Fenix battlegroup topic

by Errhile » January 13th, 2015, 10:53 pm

As N3 rules say, (N3 Rulebook, p.170-171) a landing pad possesses a Landing Aid trait, which makes all AD: Combat Jump attempts to be made at +3 PH.
You can also use a hacker with trajectory assist program (or whatever it is called now) to het another +3 PH.
For akalis, this means AD succeeding on a 17 or less. No data on the Crusader Bretheren as of yet, naturally.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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