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Paradiso Mission 102: Activation & Triangulation

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Paradiso Mission 102: Activation & Triangulation

by SgtHulka » May 5th, 2013, 5:40 pm

Image

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Last edited by SgtHulka on October 22nd, 2013, 7:04 pm, edited 1 time in total.
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Re: Paradiso Mission 102: Activation & Triangulation

by kidterminal » May 6th, 2013, 5:24 pm

You're really getting the hang of that comic book program. It really punches up the the batrep. Is it expensive?
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Re: Paradiso Mission 102: Activation & Triangulation

by SgtHulka » May 7th, 2013, 2:36 pm

Thanks. :D

Comic Life's not too expensive, but I blew my budget on the recent dwarven forge kicstarter. :lol: http://www.kickstarter.com/projects/dwarvenforge/dwarven-forges-game-tiles-revolutionary-miniature
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Re: Paradiso Mission 102: Activation & Triangulation

by Arachas » August 29th, 2013, 1:31 pm

Very cool stuff. :)
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Re: Paradiso Mission 102: Activation & Triangulation

by SgtHulka » October 22nd, 2013, 7:08 pm

I resisted the temptation to buy Pangguling remotes and purchased Comic Life instead. :D So I've gone ahead and replaced the images of this batrep with clean ones that no longer have the watermarks.
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Re: Paradiso Mission 102: Activation & Triangulation

by kidterminal » October 22nd, 2013, 7:31 pm

That's wonderful! :toot:
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Re: Paradiso Mission 102: Activation & Triangulation

by Arachas » October 23rd, 2013, 8:55 am

It actually read the whole thing again. Worth it. :)
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